Problem:
While working on a DVD for a local commercial I assisted with, I came across a strange error while trying to build the project.
internal software error: Vobulator\TitlePlanner\CVOBUPlanner.cpp, line 332
Solution:
After reading forums and various websites and trying their suggested tips (removing overlapping chapter markers, etc). I decided to determine the problem through the process of elimination. I first determined the issue had to do with some photos that I had Encore using for a Slideshow. I removed them each trying to determine the error and then tried some different settings for the Slideshow component.
It turned out the issue was that my slide duration was less than 6 seconds long and Encore did not like that. Once I changed my slide duration to be 6 seconds, the project built properly.
Friday, December 23, 2016
Monday, September 12, 2016
Salesforce REST API: Unable to read request: No content to map to Object due to end of input
While working on an integration with the Salesforce REST API, I was working with their batch API and ran into this error message:
Unable to read request: No content to map to Object due to end of input
At first I assumed this was because I wasn't passing something I should have been, but it turned out that I was passing something it didn't like. I removed fields from my payload that I wasn't completely sure about and it suddenly started working for me.
Hope this helps someone else in the same bind.
Saturday, April 9, 2016
Composer Update Failed on Dreamhost - killed for excessive resource usage
Problem:
While working on a pet project, I decided to use Laravel 5 on my Dreamhost shared server (where most of my prototype/hobbies go). I was able to get composer running fine with the exception of when I would try to run composer update. Composer can sometimes take a bit of resources, and unfortunately Dreamhost shared servers are pretty slim. I kept getting the following message.
Solution:
It turns out that one of the heaviest parts of running composer update is the point as which the composer.lock file is updated and PHP tries to determine new packages, etc. If we generate the composer.lock file outside of Dreamhost (like on your local machine) and then move the file over, we can bypass this by running composer install. For this pet project, I just add the composer.lock to my source version control to make things simpler when moving the file back and forth.
Good luck!
While working on a pet project, I decided to use Laravel 5 on my Dreamhost shared server (where most of my prototype/hobbies go). I was able to get composer running fine with the exception of when I would try to run composer update. Composer can sometimes take a bit of resources, and unfortunately Dreamhost shared servers are pretty slim. I kept getting the following message.
Loading composer repositories with package information
Updating dependencies (including require-dev)
Yikes! One of your processes (php, pid 3726) was just killed for excessive resource usage.
Please contact DreamHost Support for details.
Killed
Solution:
It turns out that one of the heaviest parts of running composer update is the point as which the composer.lock file is updated and PHP tries to determine new packages, etc. If we generate the composer.lock file outside of Dreamhost (like on your local machine) and then move the file over, we can bypass this by running composer install. For this pet project, I just add the composer.lock to my source version control to make things simpler when moving the file back and forth.
Good luck!
Friday, February 26, 2016
Ionic V2 - Could not find any version that matches com.android.support:support-v4
Problem:
Lately I've been playing around with mobile app development using Ionic V2 (with Cordova). While testing it on my older mobile device (Galaxy S4) I noticed that the native web view (Android browser) seems to be slow and didn't play any of the Material Design animations. I found CrossWalk and started trying to add it to my project:
> ionic browser add crosswalk
I was able to get older versions working (14, 15), but when trying to use CrossWalk 16, I ran into an error:
ANDROID_HOME=/home/me/android-sdk-linux
JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64
embedded
org.xwalk:xwalk_core_library:16+
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project 'android'.
> Could not resolve all dependencies for configuration ':_armv7DebugCompile'.
> Could not find any version that matches com.android.support:support-v4:[13.0.0,).
Searched in the following locations:
https://repo1.maven.org/maven2/com/android/support/support-v4/maven-metadata.xml
https://repo1.maven.org/maven2/com/android/support/support-v4/
https://download.01.org/crosswalk/releases/crosswalk/android/maven2/com/android/support/support-v4/maven-metadata.xml
https://download.01.org/crosswalk/releases/crosswalk/android/maven2/com/android/support/support-v4/
file:/home/me/android-sdk-linux/extras/google/m2repository/com/android/support/support-v4/maven-metadata.xml
file:/home/me/android-sdk-linux/extras/google/m2repository/com/android/support/support-v4/
Required by:
:android:unspecified > org.xwalk:xwalk_core_library:16.45.421.19
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Solution:
It turned out I didn't have everything I needed installed from the Android SDK Manager. I found that I needed to have from Extra:
Once I had these installed, my build was able to succeed and the app feels slightly more responsive but I still do not get Material Design animations.
Lately I've been playing around with mobile app development using Ionic V2 (with Cordova). While testing it on my older mobile device (Galaxy S4) I noticed that the native web view (Android browser) seems to be slow and didn't play any of the Material Design animations. I found CrossWalk and started trying to add it to my project:
> ionic browser add crosswalk
I was able to get older versions working (14, 15), but when trying to use CrossWalk 16, I ran into an error:
ANDROID_HOME=/home/me/android-sdk-linux
JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64
embedded
org.xwalk:xwalk_core_library:16+
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project 'android'.
> Could not resolve all dependencies for configuration ':_armv7DebugCompile'.
> Could not find any version that matches com.android.support:support-v4:[13.0.0,).
Searched in the following locations:
https://repo1.maven.org/maven2/com/android/support/support-v4/maven-metadata.xml
https://repo1.maven.org/maven2/com/android/support/support-v4/
https://download.01.org/crosswalk/releases/crosswalk/android/maven2/com/android/support/support-v4/maven-metadata.xml
https://download.01.org/crosswalk/releases/crosswalk/android/maven2/com/android/support/support-v4/
file:/home/me/android-sdk-linux/extras/google/m2repository/com/android/support/support-v4/maven-metadata.xml
file:/home/me/android-sdk-linux/extras/google/m2repository/com/android/support/support-v4/
Required by:
:android:unspecified > org.xwalk:xwalk_core_library:16.45.421.19
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Solution:
It turned out I didn't have everything I needed installed from the Android SDK Manager. I found that I needed to have from Extra:
- Android Support Library
- Google Repository
- Local Maven repository for Support Library
Once I had these installed, my build was able to succeed and the app feels slightly more responsive but I still do not get Material Design animations.
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